

This is intended as a fail-safe, always-present UI element, allowing vehicle crews to use standardized communication without needing to rely on every vehicle being configured to have the same style of Arma compass. When inside of a vehicle yourself, a compass bearing indicating your current view direction will be placed at the top of the STHUD. This compass is tied to your in-game compass item, so if you do not have one, it will not show. You can disable this through the fthud_usermenu feature. The STHUD has a default compass overlaid into it. This will icon will indicate whether they're a driver, gunner, commander, passenger, or a passenger in a fire-from-vehicle (FFV) seat.Ĭolor-coding group members is supported – to use, simply use the in-game team assignment feature – the changes will be made to the HUD after a few moments. When a unit is in a vehicle, their unit role icon will be replaced by a vehicle role icon. Medics/Corpsmen, automatic riflemen, anti-tank troops, and leaders will show with special icons. Other team members will show as green icons. If you are not the group leader, you will display as a yellow icon. The current group leader will display as a white icon. There are three circles – the first one indicates a range of 15m, next is 30m, last is 50m. Give you an always-visible way of seeing who your team members areĪs long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen.You only see your fireteam members relative to you – no terrain, no other players/units. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. Provide situational awareness on where your fireteam members are and what their orientation is.The ShackTac Fireteam HUD was designed to do the following: 6.5 Remove Dead from Group when in Proximity.1.5 Squad Bar Hiding (minimalist mode, optional).
